(Compare to 37.35 and 53.55, respectively, without using Spirit Shroud.)īy casting Magic Weapon, he'd have 3x +6 to hit for 2d6+16 ( 42.45 damage instead of 45.63), but it's only a second-level spell so it's cheaper.īy casting Shadow Blade III, he'd have 3x +10 to hit (with advantage in dim light/darkness) for 3d8+5, yielding 46.42 in bright light and 57.23 in darkness.ĭetails will vary with enemy AC but you get the idea. AC 15 that's 45.63 DPR, or 63.68 with a +3 greatsword. Str 20 Eldritch Knight 15 would have 3x +5 to hit for 2d6+1d8+15 with Spirit Shroud, or +8 to hit for 2d6+1d8+18 with greatsword +3. Total damage is similar but the to-hit on Shadow Blade is much better, unless you've got a very magic greatsword (+3ish). for third-level slots, +d8 damage doesn't really compete with 3d8 Shadow Blade. ![]() Strength using eldritch knight, on the other hand, get a rally nice option to use in place of an upcast shadow blade, to pair with GWM, when the situation warrants.Eh. I’m interested to hear any and all thoughts about the build or the spell! The spell expands options pretty well in my opinion, and isn’t so obviously overpowered that I believe it will be game-breaking. It’s availability to the cleric provides a definite power increase for Monk-Cleric and Ranger-Cleric multiclasses. The spell is also very useful for Gishes who attack with a weapon. The Wizard could use a 7th or even 9th level slot to cast Spirit Shroud, then an 8th level slot to unleash 9 scorching rays for 9(2d6+3d8) or a maximum average damage of ~188. In fact, this post is mostly about the Warlock’s ability to use Spirit Shroud, but the Wizard can probably abuse it even more so. Many campaigns never reach that point, and those that do could use a fun, somewhat-linear upgrade to the Hex spell. Now, this may sound like a rather crazy power increase for the Warlock, but like I stated at the beginning of the post it really doesn’t become economical until 9th level, and the Nova damage not until about 11th level. You could also add crown of stars for 7 rounds of a BA attack dealing 4d12+2d8. The same fiend pact warlock at level 14 can add in ~55 psychic damage with its capstone ability.īy the time the Warlock gets its 4th spell slot, the shroudlock can essentially use spirit shroud for every encounter and still have 1-2 spell slots available for casting scorching ray. Otherwise, a fiend can unleash a 5th-level scorching ray for 6(2d6+2d8), or 96 average damage if all 6 hit (obviously it’s unlikely you hit with all 6, but with advantage it’s definitely possible). A hexblade can increase that damage by proficiency bonus in turn 2 by adding hexblades curse. That’s an average of ~58 damage per action (assuming all hit). I would argue it’s really not optimal until 9th level, but after that, Spirit Shroud allows the warlock to add 2d8 per hit with either EB or, in the case of the fiend or efreeti patron, scorching ray.Īt level 11, the Shroudlock can concentrate on 5th level spirit shroud with a bonus action, and launch 3 EBs for 1d10+2d8+5 each. ![]() Now, this build looks pretty similar to the hexlock until at least 5th level. I submit to you that Tashas Cauldron of Everything just created a new class of warlock blaster that I’m going to call the “shroudlock” because it’s primary function is using the new spell “Spirit Shroud.” The terms “hexlock,” “blastlock,” and “bladelock” are somewhat commonplace in these forums to refer to warlocks who specialize in dealing single-target damage using hex, Eldritch blast (EB), or a hex weapon (from hexblade).
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